Jun 27, 2005, 09:07 PM // 21:07
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#41
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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This reminds me of the time one of my friends was complaining about how relationships suck and women suck and dating sucks--and I asked him how many relationships he had been in, and he said some off-number, and I asked him this:
"You know what the one constant in all of those relationships was?"
"What?"
"You."
Maybe it's not the monk, mate. Maybe it's you.
Hell of a lot harder to start a thread about how you can't change your tactics to adapt to the situation, though. :/
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Jun 27, 2005, 09:07 PM // 21:07
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#42
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Quote:
Originally Posted by Death knight dunn
Thats just it as a warrior your only limited to so much mana, and if pacify stops you from attacking and you couldnt do the job eariler as a full warrior how are you suppose to stop them with half a warrior. And conjour phant means jack as a warrior/mesmer if you cant add a damage twang with your weapon to back up phantasm.
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Pacifism: takes 3 seconds to cast, lasts 8-18 seconds, and recharges in 30 seconds.
Savage Slash: takes 0 seconds to cast and recharges in 10 seconds
OR
Distracting Blow: takes 1/2 secs to case and recharges in 10 seconds
Either of your skills can completely negate the monk's pacifism casting and will be recharged before the monk's does. Heck even if you miss the interrupt chance, you'll have 12 seconds where the Monk's skill is still recharging and you're no longer pacified.
Yup, sure looks like the monk has all of you warriors just bent over.... or not.
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Jun 27, 2005, 09:07 PM // 21:07
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#43
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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No...chances are you do not how to adequately play mesmer then...
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Jun 27, 2005, 09:08 PM // 21:08
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#44
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Lion's Arch Merchant
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Quote:
Originally Posted by Death knight dunn
5 - 6 monks 2 with protection, and the rest with healing and 1 - 2 tanks expeccially a warrior/monk trust me are unstoppable even with a full group of mesmers.
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There are many of the top ranked Guilds out there who would CRUSH such a build, and I would trust them over someone still whining about this.
Creston
Last edited by Scaphism; Jun 27, 2005 at 11:50 PM // 23:50..
Reason: Removed personal attack
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Jun 27, 2005, 09:09 PM // 21:09
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#45
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Academy Page
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A mesmer is the easiest class IMO to play. I can beat a monk but i cant beat 5 monks with constant healing going on and this is what i have been seeing alot of lately in HOH.
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Jun 27, 2005, 09:10 PM // 21:10
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#46
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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.. and if a party of monks with "1 -2 tanks" was as deadly as you try to argue it is, we'd be seeing hordes of them sweeping the HoH as the new flavour of the month.
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Jun 27, 2005, 09:10 PM // 21:10
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#47
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Quote:
Originally Posted by Death knight dunn
5 - 6 monks 2 with protection, and the rest with healing and 1 - 2 tanks expeccially a warrior/monk trust me are unstoppable even with a full group of mesmers.
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Give me a group of R/Me and we'll see how unstoppable that force really is. The mass monk group won't be able to do any real damage and with the combination of interrupt skills from the Ranger and Mesmer lines, those monks won't be able to do anything except become pincushions.
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Jun 27, 2005, 09:11 PM // 21:11
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#48
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Banned
Join Date: Apr 2005
Location: In my head
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I hate to say it but I sort of understand what the OP is saying....even though he's quite immature and wrong on a lot of points. Here's my thoughts and take note that my main was a monk in the betas ever since E3 for everyone but now I'm a Ranger primary.
1. Monks are "too important" There's nothing really that can be done about it, I suppose and we'll just have to live with it. But it gets annoying that they're so in demand and so important.
2. Monks are not overpowered. It's just that people playing shutdown mesmers or Rangers just aren't up to par. It takes a very skilled mesmer to shut down even a mediocre monk. The monk class is just so easy and direct to play, but it also takes a lot of concentration. Sounds contradictory? Not really.
3. No other classes have support ally skills so Monks have the monopoly in that area. Maybe in future expansions if they add another class (maybe a bard) with ally buffing/support skills, demand for monks won't be as severe as they are now.
Monks are a class that allows the team a wide margin of error... and right now the level of skill isn't enough to overcome that margin for most players.
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Jun 27, 2005, 09:13 PM // 21:13
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#49
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Academy Page
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You peeps dont understand!!!!!!! A monks healing is over powered and what does healing have to do with medievel times any way. There were Sorcerers and warrirors and rangers in medevel stories and fairy tales but i never heard of a holy monk healing people in battles in any medevel story. This Bs class has got to go.
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Jun 27, 2005, 09:16 PM // 21:16
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#50
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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.. uh..
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Jun 27, 2005, 09:17 PM // 21:17
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#51
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Ascalonian Squire
Join Date: Jun 2005
Location: Ontario, Canada
Profession: Mo/R
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Quote:
Originally Posted by gosl
Regarding "Pacifism", AFAIK it only applies to attack skills. You can still run away for a bit and use your "Healing Signet", and/or (depending on your secondary), use some spells that deals damage. For example, "Conjure Phantasm" is not affected by "Pacifism" (correct me if I'm wrong). Warriors are not limited to just blindly hacking and slashing.
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Also, if you have "Pacifism" cast on you, that means you aren't taking any damage because otherwise it is cancelled... so that means that you have some more time to heal...
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Jun 27, 2005, 09:17 PM // 21:17
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#52
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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He has a point, I'll admit.
I've never even read any medevel stories, let alone anything with warrirors in it.
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Jun 27, 2005, 09:18 PM // 21:18
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#53
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Death knight dunn
You peeps dont understand!!!!!!! A monks healing is over powered and what does healing have to do with medievel times any way. There were Sorcerers and warrirors and rangers in medevel stories and fairy tales but i never heard of a holy monk healing people in battles in any medevel story. This Bs class has got to go.
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Hmmm....right.....and they definitely had Charr or White Mantle or Giant Spiders in the middle ages as well....
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Jun 27, 2005, 09:18 PM // 21:18
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#54
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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What does that have to do with the current conversation? Nothing.
Eet GnomeSmasher on the other hand offered up some good points, and I can see value in adding a buffer class to take some of the need for monks out. That being said however, there's no way that the monk's healing ability would be considered as so overpowered that it should be nerfed (as the OP suggested).
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Jun 27, 2005, 09:19 PM // 21:19
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#55
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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.. isn't the buffer class taking monk as secondary?
Incidentally, it takes two spells to easily shut-down a monk-type.
Black Out or Power Block.
Defile, Scourge Healing, or Lingering Curse also make their life harder.
Just to name a few.
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Jun 27, 2005, 09:21 PM // 21:21
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#56
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Academy Page
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Well im sure white didnt exist and i have a problem with the charr also, i think this was a stupid idea too. Guild wars should have been set up like this, Each player chooses a kingdom and represent that kingdom, each kingdom has a different story set to it. Such as kryta would have made a good player kingdom like ascalon. It tells the story of each kingdom going to war, not a stupid giant wolf race attacking ascalon, now thats j ust stupid.
As for giant spiders, they did exist in medevel fantasy. White mantle are just another town name like ascalon.
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Jun 27, 2005, 09:21 PM // 21:21
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#57
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by bobrath
What does that have to do with the current conversation? Nothing.
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It has something to do with the conversation. He offered the point that monks don't exist in Medieval lore, and I pointed out that many other things in the game are fictitious as well
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Jun 27, 2005, 09:22 PM // 21:22
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#58
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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Well, the next time you have billions of dollars and feel like investing it in software that manages to take best-seller status, feel free to not do anything ArenaNet has done.
Until then, stfu.
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Jun 27, 2005, 09:22 PM // 21:22
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#59
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Death knight dunn
Guild wars should have been set up like this, Each player chooses a kingdom and represent that kingdom, each kingdom has a different story set to it. Such as kryta would have made a good player kingdom like ascalon. It tells the story of each kingdom going to war, not a stupid giant wolf race attacking ascalon, now thats j ust stupid.
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I think you have a problem with the core of the game
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Jun 27, 2005, 09:23 PM // 21:23
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#60
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Quote:
Originally Posted by ManadartheHealer
It has something to do with the conversation. He offered the point that monks don't exist in Medieval lore, and I pointed out that many other things in the game are fictitious as well
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Was asking him, but looks like other folks are responding too fast for me. Didn't mean to appear to come after you.
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